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Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
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Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
PLiX (Programming Language in XML) is an XML-based code-generation framework. Generators produce XML matching the PLiX.xsd schema, which can be formatted into multiple languages. Extensible formatters support C# and VB.NET in Visual Studio 2005 and 2008
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
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The goal of this project is to develop open-source libraries for interval arithmetic and interval constraints in a wide variety of languages and for a wide variety of platforms. Demos and documentation will also be developed.
provided.
Moved to GITORIOUS: http://gitorious.org/tinythread
TinyThread++ is a minimalist, portable threading library for C++. It is modeled after the current C++0x standard (draft), implementing a subset thereof, and acts as a simple replacement library for compilers that lack support for C++0x.
SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
Saturn disk image is a tool for working with disk images (".iso" files). Saturn provides a graphical user interface, a dotNET component library, and a NAnt task, enabling software engineers to create disk images from build scripts.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.