Showing 105 open source projects for "coding line simulator"

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  • 1
    gSim51 is a powerful, efficient and cool simulator for 8051 code. Its has a text based interface and very efficient commands keeping in line with the unix tradition of short and concise commands that do one thing well. gSim51 has no code or data space lim
    Downloads: 2 This Week
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  • 2
    Luna Code Checker

    Luna Code Checker

    An advanced web-based tool for checking JavaScript code using ESLint.

    Luna Code Checker An advanced web-based tool for checking JavaScript code using ESLint. How to Use Clone the repository. Run npm install to install the dependencies. Run npm start to start the server. Open http://localhost:3000 in your web browser. Write or paste your JavaScript code in the textarea. Click the "Check Code" button to see linting results. Features Comprehensive syntax and style checking using ESLint. Detailed error messages including line numbers and...
    Downloads: 0 This Week
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  • 3

    cl-jpeg

    JPEG encoder implementation using OpenCL

    This is a research project to test GPU (OpenCL) usability for image compression. Jpeg format is chosen because it is relatively simple and I am familiar with it. 2013-01-22: For now only pixel conversion and DCT transform is done with OpenCL, entropy coding is done with CPU in one thread. Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput...
    Downloads: 0 This Week
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  • 4
    i1n

    i1n

    Localization as code. One command to translate your app

    i1n is a localization platform for developers. A CLI pushes your translation keys and gets them back translated with AI, with variable protection and TypeScript type generation. Review and edit translations in the dashboard, mark them as manually approved, and get notified when source text changes make translations stale. Ships with an MCP server that connects to AI coding assistants (Cursor, Claude Code, Windsurf) so your agent can internationalize components directly from the IDE. ...
    Downloads: 0 This Week
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  • 5

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. ...
    Downloads: 0 This Week
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