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Test Scenario Generator(TSG) is a graph editor, providing a software tester with GUI to model the behavior of software and generate test scenarios based on the model. TSG is managed by Software Evaluation and Test Lab at the University of WI-Milwaukee
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
Java Graphical Process Designer designs workflow/business process modelling (bpm) diagrams and exports (and imports) them, usually as XML, to workflow engines after model validation. It allows quick and easy integration of new workflow formats.
A fast Object-Oriented cross-platform GUI library written in C++. Specifically meant for games & renderers, and for speed-critical applications in general.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
J2EE Polls component using the Struts framework and the Spring Framework. It is easy to install and easy to integrate with existing applications. The goal is to illustrates some of Struts\' and Spring's potential with a simple real-life example.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Written in Python and the Numeric package. It supports the examples of the book: Dougherty and Lotufo, Hands-on Morphological Image Proc., SPIE, 2003, ISSN=0-8194-4720-X. This toolbox has been continued at www.adessowiki.org under name ia870.
A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
LW GUI arose as a pure C++, pure X windows replacement for Allegro. It is a raster graphics library for X, with a powerful GUI. It is intended for use in games and utilities.
ImageJ is a public domain Java image processing program inspired by NIH Image for the Macintosh. It runs, either as an online applet or as a downloadable application, on any computer with a Java 1.1 or later. HOME @ http://rsb.info.nih.gov/ij/
Universal Platform (UP) is a software layer (library) with pseudo-standartized interface which allows now to create applications with C++ for Win32,Linux,FreeBSD operating systems (other languages and OS may be supported in the future)
vfdlib is a graphics library aimed at helping developers build userland applications for the RioCar/Empeg. Includes the ability to draw lines, rectangles, ellipses, polygons, bitmaps and text.
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!
xUnit is a XP style unit testing framework. xUnit uses a protocol between a front-end to display test results and a test driver linked into applications - removing the link time dependencies between the application and the graphics, formatting libraries.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
LainOS is an OpenSource project that seeks to revolutionize the the user experience by bridging the realm between \"Alien Elegance\" and Human Usability, and thus create a truly new and unique interface that is user savvy and beautiful.
libpg (Poorman's Graphics Library) is a simplified two-dimensional graphics rendering library. It features an elegant API and a very shallow learning curve.