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Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
Radjax is a client-side framework completely written using AJAX. Server platform independent and Cross-browser. It allows to accomplish easily the creation of elegant web GUIs, XML RPC, client-side XSL transformations, XML data binding, and much more.
Originally developed as a GUI replacement for the JAR utility included with the Java SDK, this program is expanding to become a crossplatform archive utility with the ability to create fully crossplatform installation programs.
EnFlash is an ActionScript Application Framework that brings new possibilities to the Flash Player Platform. It provides a set of visual components, utility classes and data structures that ease the development of sophisticated crossplatform application
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The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
A library for the creation of cross-platform, GUI-independant wizards. Supports extensible front-ends, currently implementing HTTP and KDE, as well as extensible input types.
Crossplatform library to analyse PHP codes and apply source code formatting like indentation, eliminating whitespaces, automatically adding braces, etc. Also includes various front-ends to perform operations on multiple files via web, gui, and console.
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A mini cross-platform IDE to cooperate with GCC, GDB, VIM.
Programming Language: Python, Vim script.
OS: OS independent.
Graphics libraries: Use just vim native UI functions.
A cross-platform library for collecting metrics and facts about a host. Useful as a cross-platform source for performance metrics and a standardized way to produce uname-like information.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
This project will be written in C++. It will use the WxWindows library to allow a cross-platform program. The initial version will be Windows only but Mac (and Linux) support is planned.
xDev - A crossplatform development environment, written in Java. This IDE is mainly targetted at providing a clean and simple development environment for writing programs. Any and every language is supported due to the configurable nature of the IDE.
A crossplatform C++ library with templated "static" and dynamic containers, date and time classes, I/O handlers, integers with features, randomizers, system info, process management, and some more. For C++ newcommers to experts.
The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true crossplatform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
wxGuide is a collection of guidelines for building crossplatform applications written in C++ using the wxWindows framework. It gives ideas and advice how an application could/should be written and provides full-featured code samples, i.e. wxGuide-Editor
wxReSTedit is a cross-platform ReST GUI editor. It is inspired from ReSTedit,a ReStructuredText GUI editor on MAX OS, and aimed to be easier to use than docFactory.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
ZSRep (Zaurus Synchronization Repository) is a project whose main goal is to provide a professional cross-platform solution for synchronizing one's Sharp Zaurus with any Desktop PIM software on the Linux or Mac OS X operating system.
WOProject/WOLips is a WebObjects cross-platform build system and IDE framework. It is currently developed and distributed outside SourceForge at http://objectstyle.org/woproject/
A collection of cross-platform C++ class libraries. Provides thread, IPC, file, network, SNMP (net-snmp) and Database (MySQL) interfaces. Comes with the usual array of utility classes - smart pointers, singletons, registries, serialization etc.
Multithreading SDK: cross-platform synchronization primitives, thread support, and multithreading applications. All delivered as C++ classes. Supports Win32 (natively and MSVCRT) and Linux (Pthread).