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Simple library to parse C++ header files and retrieve a list with the description of the elements defined. The initial purpose of the project was the creation of a tool to check the syntax of header belonging to a given project.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
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XAGE, the eXtensible Adventure Game Engine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
This project aims to create an EMF Ecore metamodel, code templates and a workflow for automatically generating certain Typo3 extensions. It contains an example instance for the creation of a developer garden Typo3 extension.
This sofware is designed to help different chess clubs to set up their own rating system. It uses USCF approximation formulas for rating calculations. Working example at newarkcc.vfutbole.ru
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Fydji WS is a Web Services creation framework allowing to build services mapped to database operations, Java methods or other sources. It produces a Web application for services publishing and Java/JavaScript/PHP client classes for their invocation.
Lightweight, pluggable, speedy, and turn-key menu creation and management system for a Web page. A drop-in companion to Web WT, it has been combined with Web WT in one download and superseded by Think Online Web Desktop for HTML.
This is a tool for managing changes to database schemas based on Active Record migrations. Features multiple schema interactions, runtime variable substitution, script creation, and much more. Visit http://migrations.sourceforge.net for more information.
JAVO: Java Automated Value Object is a framework for dynamically creation and population of Value Object (or DTO) given a definition written in XML. It works both ways in order to assemble a DTO from a Business Object or vice versa.
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
GEECoP (Graphical Editor and Engine for Constrained Processes) is a tool to graphically design control-flow graphs and their associated constraints. It supports creation of Concurrent Transaction Logic formulas and validation of constrained processes.
Vimper is a Vim based IDE, a set of plugins to enable creation of development projects. There are a lot of useful plugins available, but you need to run around to gather them. Vimper gathers a lot of these plugins into one package and extend or add new.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
Simple Spring Toolkit is a collection of some small code snippets around the springframework. For Example easy creation of mocks with factory beans by the use of EasyMock
This project collects information about the economic system of the computer game "Pirates of the Burning Sea" from "Flying Labs System". All those informations were collected manually.