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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Custom J2ME components for advanced GUI display. Among them are an advanced ticker component which can be added into any List or Form componet, and cHTML display component to display cHTML, graphics and animated GIF. Latest code at http://zopensource.com
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
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Vector Visuals provides an easy-to-use, object-based API for creating and manipulating Java2D-rendered shapes and images. It features object embedding, dynamic connectors, and multithreaded task support.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
NESD-Imaging is a 2D rendering framework for Java. It combines JAI and Java2D and extends them by providing lazy rendering (do not block UI). It provides geo-positionned images rendering (à la google-map). It scales well to large image set (>500GB).
NPlot is an open source charting library for .NET. It boasts an elegant and flexible API. NPlot includes controls for Windows.Forms, ASP.NET and a class for creating Bitmaps. A GTK# control is also available.
The main goal of OWLVE is to visualize graphically any OWL–lite file. Using powerful RCP and GEF technologies will improve the quality of graphics and diagrams.This project includes an algorithm for similarity calculus between two OWL files.
GPUBench is a suite of tools useful in evaluting the compute performance of programmable graphics hardware. The tests are designed to provide information valuable to developers utilizing graphics hardware to accelerate compute intensive applications.
GD2++ is an OOP wrapper for the GD2 extension for PHP, completely written in PHP. It covers all GD2 functionality, plus a lot more like gradients, graphs etc.
The Event class is an event manager for Macromedia Flash in ActionScript 2, that supports listeners. It is suitable for code-controlled animation that is time-based, eg intros, transitions.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
g2 is an easy to use, portable and powerful 2D graphics library. It provides a comprehensive set of functions for simultaneous generation of graphical output on different types of devices.