Showing 1227 open source projects for "games linux"

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  • 1
    (moved to http://savannah.nongnu.org/projects/demi) Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
    Downloads: 0 This Week
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  • 2
    This project has been moved away from sourceforge. See http://software.schmorp.de for the new location.
    Downloads: 0 This Week
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  • 3
    uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike game server on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.
    Downloads: 0 This Week
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  • 4
    An open source version of Flashback game engine.
    Downloads: 0 This Week
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  • 5
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
    Downloads: 0 This Week
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  • 6
    Collection of small utilities, classes and games developed to make various tasks easier and more efficient, and to help aleviate work place boredom.
    Downloads: 0 This Week
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  • 7
    Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
    Downloads: 0 This Week
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  • 8
    The Digital Coliseum is a framework which provides an automated system to host coding competitions, where teams of developers can compete with each other.
    Downloads: 0 This Week
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  • 9
    A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
    Downloads: 1 This Week
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  • 10
    Venom is a small framework for writing 3d games and applications.
    Downloads: 0 This Week
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  • 11
    IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
    Downloads: 0 This Week
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  • 12
    Falengard is a project to develop a game play system that can easily be transferred between a computer based medium to a tabletop game reminiscent of Dungeons and Dragons.
    Downloads: 0 This Week
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  • 13
    This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
    Downloads: 0 This Week
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  • 14
    The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
    Downloads: 0 This Week
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  • 15
    The goal of the BlueSphere Project is to build a flexible, expandable, and easy-to-use authoring system for all forms of interactive fiction. The present focus of this project is on the development of a new interpreted programming language.
    Downloads: 0 This Week
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  • 16
    Arylon is a lisp-based game engine for rapid prototying and development of tilebased/bitmapped games.
    Downloads: 0 This Week
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  • 17
    Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
    Downloads: 0 This Week
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  • 18
    SDLAGE stands for SDL-Adventure Games Engine. It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
    Downloads: 0 This Week
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  • 19
    A graphical MUD server, running LPC scripts, using Sierra AGI-like graphics.
    Downloads: 0 This Week
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  • 20
    DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
    Downloads: 0 This Week
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  • 21
    OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL. The CVS code moved to https://github.com/fcbarros/openglide.
    Downloads: 8 This Week
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  • 22
    Zeus Neural Network Framework
    Zeus is a small, lightweight, very fast object oriented framework for developing neural networks with an integrated shell interface.
    Downloads: 0 This Week
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  • 23
    G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
    Downloads: 1 This Week
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  • 24
    AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
    Downloads: 0 This Week
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  • 25
    Common Lisp bindings to the SDL library, OpenGL, and more.
    Downloads: 0 This Week
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