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JDarth, based on Dr Bob's HeadConv v4.20, is "capable of generating implicit and explicit Delphi import units (16/32-bit compatible) for C DLL header files." It automatically translates C header files into Pascal interface units.
A .NET Framework service dll written to help developers to preform simple tasks that are often needed to be preformed such as encryption or tcp trasfer.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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Decompile win32 program and DLL to C++ step by step. Allow some interactive.
Main functions already work:
*support if/else/for/do/while/break/switch case/continue
*support API
*support C++ head file load
*support standard library function recognize
An INI file parser that can read, edit and create large INI files. Usable under Microsoft Windows, DOS, Linux, etc. Supported languages are C, C++, Visual Basic, Java, TCL, Perl, Python, etc (DLL and SWIG capable).
OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
A JAVA package (that can be compiled to a COM DLL) that assists database programmers in generating dynamic SQL, from any platform (using JAVA), eliminating ugly string concatenation code for a more eloquent OO approach.
An easy to use package that would allow to load a native dll, link its functions to a java interface and then invoke those functions by calling the java interface methods.
The package would allow definitions structs, unions, arrays, pointers and callbac
QJoystickManager is a cross platform joystick management system. Its written in C++ and uses SDL and the Qt framework.
QJoystickManager strives to be as easy to use as possible, it implements many features that will ease the interaction between your program and the attached joysticks. This project uses Qt extensively, and as such users need to a have working knowledge of C++ and Qt basics (Signals and Slots and Qt data types).