Showing 86 open source projects for "graphics editor"

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  • 1
    A suicidally ambitious cross-platform reimplementation of UnrealEd and its derivatives.
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  • 2
    Exymen aims towards being a universal cross platform multimedia editor. The goal is to have one application capable of editing all kinds of media content, including sound, video, slide presentations and white board content. Exymen has an open generic AP
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  • 3
    TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
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  • 4
    P4D is a lowpolygon 3D editor and a game environment. With the editor you can modify bonebased 3D models, animations and textures. The game environment (which is also used by the editor) provides simple script-, physic-, particle- engines.
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  • 5
    JAVA UML editor for web pages. Can save and read XML project files and print. It uses swing classes for graphics.
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  • 6
    Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
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  • 7
    A UML class diagram editor written in C++ using Tcl/Tk for the GUI portion. Designed to be easy to maintain and extend.
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  • 8
    PilrcEdit is a GPL'd Java based graphical editor for PilRC .rcp files,used for creating resources for PalmOS programming. It is multiplatform and will read and write any valid PilRC file.
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  • 9
    Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)
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  • 10

    holly-gtk-widgets

    A free library of .NET/GTK# widgets

    A collection of useful Gtk# widgests including combo box, simple list, date editor, font and color picker, etc....
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  • 11

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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