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Awakener aims to provide a Java library for solving practical, real world optimisation problems by means of geneticalgorithms (turnkey algorithms for >= 90% of industry problems). Awakener extends Sleepwalker with specific algorithms.
Sleepwalker aims to provide a highly abstract, universal, reusable, extensible Java-based geneticalgorithms framework which can be used as a basis for modelling and programming virtually any practical optimisation problem.
Data types and utility classes for use with evolutionary algorithms.
EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
An interactive binary search tree. The user may interact with the tree by performing rotations, balancing, insertions, and deletions. For educational purposes
Based on the introduction of GeneticAlgorithms in the excellent book "Collective Intelligence" I have put together some python classes to extend the original concepts.
This library is a lightweight implementation of genetic algorithm, contains the most popular types of chromosomes and the basic algorithms for selection, elitism, crossing and mutation.
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Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
Geneur is an Open Source scheduler for GRID. It is based on variation of geneticalgorithms. Geneur uses backfill scheduling algorithm to create first genetic population.
Classroom allocation using GeneticAlgorithms and restricted mutation. Developed by AIGroup: Pablo Cababie, Facundo Cancelo, Alvaro Zweig y Gabriel Barrera
This project is using genetics algorithms to complete scheduling tasks such as timetables for elementary / high schools etc. Currently NetBeans project with no GUI and simple HTML export.
LazyEngine is a collection of Tools for PHP, C# and JavaScript (based on JQuery).
The goal is to have a Library that contains most common functions daily used by software developers.
EasyGenetic is a highly efficient C++ framework for genetic master-slave algorithms. It heavily makes use of template metaprogramming to provide a fully customizable environment that accommodates most of user's needs without sacrificing efficiency.
The C++ library Geneva allows to run large scale parametric optimization problems. It can run in serial or multi-threaded mode or in a networked environment. The library currently covers Evolutionary Strategies, GeneticAlgorithms and mixed scenarios.
libconhash is a consistent hashing libraray, which can be compiled both on Windows and Linux platform. High performance, easy to use, and easy to scale according to node's processing capacity.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.