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Python Tk Gui Builder allows python programmers to build graphical user interfaces using the included Tkinter (tk) widgets without having to write the source code. They simply point and click on widgets and their options.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
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The ezpyinline is a pure python module which requires almost no setup to
allows you to put C source code directly "inline" in a Python script or module,
then the C code is automatically compiled and then loaded for immediate access from Python.
mod_npy is alternative way of running Python scripts under Apache - alternative to having mod_python installed, or running as CGI. It allows mixing Pythoncode with HTML much like PHP. It's a mixture of Python power and PHP style page writing.
SE|PY is an ActionScript editor written in python, wxPython and using scintilla for text highlight, code collapsing. some features: snippets panel, functions panel and much more.
Contain also Flush
METIL is a python-like interpreted or compiled language made for speed and generic programming, as in C++ but with static symbolic computations, type propagation, "for" surdefinition. Object orientation is centered on properties, rather than hierarchy.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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AssortedWidgets is an OpenGL+SDL GUI Library, developed for games, 3D techdemos and 3D applications, featuring BSD license, Delegate Code Style, Ability to define custom themes and Common Widgets and Layouts.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
buildslackbuild is a bash shell script generator written in python to partially automate the process of building SlackBuild shell scripts for Slackware. The goal is to build a fully automatic system to relieve the sysadmin of this task.
The main idea behind tk_happy is to allow a fully "wired" Tkinter application to be quickly created (Tkinter is the python interface to Tk). The users main responsibility is to add logic to the Tkinter framework created by tk_happy.
gensrc - a Python application which takes XML descriptions of functions defined in a library and generates source code for addins on supported platforms including Microsoft Excel and OpenOffice.org Calc.
fgen is a free command line tool that facilitates cross platform c++ development, including header generation, cpp file generation, makefile generation, unit test framework generation, etc.
the authors of ibo found the base ideas of ibo in the much stronger http://www.djangoproject.com/. if you stumbled in ibo, do have a look at our documentation, but please consider checking django.
Sk2Py is an wxPython-based IDE which assists in the migration of Cadence Skill(tm)-based PCells to Python PyCells for use in all Open Access environments. Please post any support requests or bug reports to the tracking system.
HappyDoc is a tool for extracting documentation from Python source code. It differs from other such applications by the fact that it uses the parse tree for a module to derive the information and does not import the module.
NPL is a programming language designed to ease code visualisation. It visualises the static and dynamic aspects of a program along with it's semantics, thus making reading code easier.
PYthon to ASsembler TRAnslator. At this moment supports Microchip PIC16 instruction set only. Its main goals are: to support a wide range of microcontrollers and processors, to generate compact and effective code.
The idea of this framework is to allow the code to tolerate faults by adding redundancy (either by repetition or by different variants of code) and replacing original methods or functions by syntactically identical callable fault-tolerant constructs.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...