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An ASCII MMORPG / World Simulation / Genetic Programming Project
This project was previously oriented towards creating an AI based Operating System.
However new visitors should refer to www.theasciiproject.com for information about what this project has developed into.
ROUAGE (Robot Utilities Assembly Generic Entities)
Provides a coherent set of C++ classes usefull for robotic purposes.
Servos, steppers, IR sensors, controllers, voice logic modules ...
OntoCardio is an initiative to build ontologies for the legacy Cardio Database (Resource of bioinformation on cardiovascular diseases). SMI's Protege and its OWL plug-in has been adopted as the ontology construction and programming framework.
JWAMForms is a framework for constructing generic form sheets in Java. It is useful for creating objects with a lot of data and few intelligence very fast.
A utility to extract data from RDBMSs and convert into .arff file format required by WEKA data mining tool set, both interactive wizard and batch working modes.
Cigol (logic, spelled backwards) is a deductive logic solver. It can be embedded inside a parent program or used from the command line. It has absolutely no relationship to Tom Mitchell's book on Machine Learning.
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JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.
Decision Analysis is an easily-extensible expert system to help users make decisions of all types.
Written entirely in Python, Decision Analysis, at this time, contains a general decsion module, which uses a weighted average technique to evaluate use
'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
ASM is the Santa Fe Institute "Artificial Stock Market" simulation model. This page is mainly aimed to the revision/updating of ASM using the Swarm Toolkit, which is provided by Swarm Development Group (http://www.swarm.org).
C est un projet visant a faire un moteur de resolution de contrainte utilisant le langage Score FD/I.
Projet de promotion de maitrise a l universite de bourgogne par dix etudiants.
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine
Project IAI (Internet Artifical Intelligence) intends to use the medium of the internet and forum based communities, to provide an interaction and knowledge source for an AI (though a large number of interactions), which has the ability to respond not on
FIPA-OS is a component-based toolkit enabling rapid development of FIPA compliant agents. FIPA-OS supports the majority of the FIPA Experimental specifications (<a href="http://www.fipa.org">www.fipa.org</a>) and is being continuously improved.
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.