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Lightweight, crossplatform XML processing library for C++. Designed with efficiency and performance (in terms of both CPU and memory usage) as the top priority. Template based, supports multibyte as well as wide character encodings.
LogoROS is new object-oriented operation system (currently in early development). See wiki page: https://sourceforge.net/apps/mediawiki/logoros/ and development blog: https://sourceforge.net/apps/wordpress/logoros/ for more info.
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Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
Pypes is a framework which allows users to break complex data processing logic down into a series of smaller less complex tasks. These tasks, referred to as components, can then be connected so that the output of one becomes the input to another.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
Tool for managing patch codes for the Nintendo Wii. Formats this tool handles are common to Gecko OS and popular Wii homebrew software. This is one of very few complete cross-platform GCT compilers and the only known GCT decompiler and merge tool.
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libposix is a bold attempt to unify the impementation of the core functionality of all Unix systems. libposix is a full, crossplatform, implementation of the POSIX 2008 standard written from scratch.
The X Beam ("the cross beam") is a crossplatform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
Winpdb is a platform independent GPL Python debugger with support for multiple threads, namespace modification, embedded debugging, encrypted communication and is up to 20 times faster than pdb.
Urdl is a cross-platform C++ library for downloading web content using a URL. It provides an easy-to-use extension to standard C++ iostreams and an asynchronous interface for use with Boost.Asio.
QtXGame is an intuitive, extensible, modern cross-platform tool to construct and solve extensive and strategic games related to Game Theory. Its extensibility allows user to create and add his own games, solvers and matrix transformations.
This framework provides the easiest way to build crossplatform installers based on Java technologies. Due to its extensible architecture, it can be easily adjusted to fit your needs and allows nice UI interfaces implemented with Groovy or JavaFX.
This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
wxSU is a plugin for Google SketchUp that extends the SketchUp API with the capabilities of wxRuby. wxSU bundles wxRuby to provide a cross-platform, pure Ruby solution for implementing GUI dialogs in your SketchUp plugins.
Libcddb is a library that implements the different protocols (CDDBP, HTTP) to access data on a CDDB server (http://freedb.org). It tries to be as cross-platform as possible. The initial libary will have a C API.
RTF2HTML is a name for a cross-platform C++ library (DLL, OCX) and command-line utility, which is intended to convert documents from Rich Text Format (e.g. Word, OO Writer) to HTML. Its features are tiny size, speed, low mem usage and compact output.
HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .