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Roc's purpose is to serve as a tool for those who know little about programming. It strives to create RPGs similar to those on your video game console. Roc is written in Python and wxPython. It will support all platforms compatible with wxPython.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
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Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
PHPGame is a framework to develop web based games. It will include several features common to all games (DB, Templating), while at the same time producing quality PHP games.
A gaming platform for Linux using SDL, expat, ggz, openal, opengl. To provide game designers with a quick resource and development option for the open source community.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This project is intented to produce and create simple useful applications using the Lazarus IDE. Such applications can be Games, Editors (of any type), or anything else, but they can not be to much complex as they should be used as examples or demos.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Mallard is a graphical game design package, akin to many applications for Windows such as The Games Factory, RPG Maker, Game Maker, etc. It is written in Python with wxWidgets and PyGame, and therefore should support any OS which supports Python and SDL.
PHP Media is a wrapper of Allegro library for PHP. It is multiplatform and allows fast graphics development with PHP. This project has continued for PHP5. This is the new address: http://code.google.com/p/phpmedia
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.