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Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Teng is a general purpose templating engine written in C++ (i.e. library). It is also available as Python module or PHP extension. The main idea of teng is to strictly separate application logic from presentation layer. Widely used on dynamic web sites.
Framework for Advanced Developments in PHP : A tool to develop complex websites, including search engine, query layer, administration panel in progress... Cache template generation, on the fly library creation to build business applications.
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Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
Both forward-chaining and backward-chaining rules (which may include python code) are compiled into python. Can also automatically assemble python programs out of python functions which are attached to backward-chaining rules. See pyke.sourceforge.ne
New release 1/20/2011 - Intuitive and simple web server (or localhost) based bug tracking & reporting system. Uses PHPs built-in SQLite3, no MySql required. Supports any OS with browser.
PDF creation using a template which is powered by freemarker. PDF creation is done by using iText. Using freemarker as a template engine will enable the creation of pdf more dynamic.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
An experimental CEP (Complex Event Processing) engine. It implements the event stream processing as a library embeddable in C++ and Perl. Since then it has been renamed to Triceps, so please look at the new location https://sourceforge.net/projects/t
Converts any templates into executable PHP code and stores it for later use, e.g. HTML, RSS or XML. Handles scalar and array values, blocks, loops, control structures, includes, extensions/functions, filters, build in i18n functionality, caching
TiVo style recommendation engine for MythTV. MythMagic selects and automatically records shows from your program guide based on previous viewing habits. Recordings can be accepted or rejected to improve recommendation accuracy.
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
JLockit is a Java based object locking architecture as well a simple lock checking work flow engine for integrating into your existing architecture. Utilizes EhCache so that locks may be distributed across multiple JVM's
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
SpiderApe is a C++ wrapper around SpiderMonkey, Mozilla's C-based JavaScript engine (http://mozilla.org/js). It takes advantage of C++'s features to simplify the process of embedding SpiderMonkey into your C++ applications.