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ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing GameServer - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with Small scripting language. It provides in-game administration tools, game statistics, server management and gameplay modificators. It is based on the original AMX Mod
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
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Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing GameServer (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
A network framework for server-client based games. The datatypes transmitted are gamedependent, and can have plugins assosiated with them for compression, interpolation, extrapolation, etc.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
XBashServ is a program written in Tcl to help set up and run gameserver programs and some other general network server programs on UNIX systems. It also works on Microsoft Windows but is experimental.
Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike gameserver on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.