Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Start Free Trial
Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
This project is a graphical client for Laziza JSFL server. It aims helping JSFL developpers to execute JSFL tasks via a socket connection and to perform some flash operations from various platforms.
An object oriented PHP interface to the Sharedance cache server. Allows you to cache data in the very fast and reliable Sharedance cache server. Features include: Can be distributed across multiple servers, optional redundancy
With Helmi's RIA platform you can develop advanced Ajax and J2EE integrated applications. The solution is composed of a browser-based client, a virtual browser for cross-browser application operations, an Eclipse-based IDE, and a J2EE-based Ajax server.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Easy and ready-to-use set of .Net Classes to implement LDAP applications (Servers and Clients).
Included in the project:
- Classes for all types of LDAP Requests and Responses;
- Void Server and void Client Classes, ready for custom implementations.
Provides lots of useful Java stuff: CSV file handling, Thread interaction,
new Swing data models, e.g. for Lists of Maps in JTables, a JTable cell size
adjustment class and a complete powerful client-server-framework for network
applications.
The aim of this project is to allow a client to assign the compilation of a source file to a remote server throughout the mediation of a Master Server. One of the goals of this project is to give the possibility to chose among the most frequently employe
Built on the Java SocketAPI, spoony is a ready-to-use platform to build a client-server architecture based on custom protocols. It provides an event-based approach to implement socket connections, with an ease to handle server/client socket connections.
GateRoom is a real MVC framework. The only one which also thrives to divide between server code and client code completly. Those creating a loose framwork (or collection of tools) to create web sites and web application with the newest of techs available.
Open Source IM and voice client using Jabber and SIP protocols, with great audio quality thanks to speex and a nice and clean interface. Programmed in Java and C++. It supports chat, voice and file transfers.
Remote Invocation Framework (RIF) is a framework for RMI that is 100% dynamic and uses WS over HTTP and HTTPS for brokering. Finally a framework exists to enable RMI with less that 6 lines of code including both the client & server side.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
JNeta is a Java WebStart client that can easily run light server and client components like HTTP, FTP, DHCP servers and so on. It aims to be a complete extensible plaftorm on server and client side thanks to its plug-in architecture.
Rev = Really Easy Validation - write your form validation code once in this simple and powerful language that generates code for JavaScript, Perl, PHP, and Java. With Rev you get server side and client side data validation with no duplicated code.
Server and Client XML exchange via reflection. AJAX,PHP,JAVA and PERL reflection helper classes. Full NIO server for JAVA and RMI service. Basically create a PlugIN and let reflection do the work for you.
NTW is a cross-platform client/server protocol and widget toolkit that allows efficient remote operation, even over slow networks. Its goal is to be able to serve hundreds of remote clients with a single inexpensive server.
minimal, fast and full functionally torrent web client-frontend to ABC [Yet Another Bittorrent Client] v2.69 - v3.1 includes minimal user management and ability to connect to multiple server from server list.
SCM (aka GemKit) provides source version control for GemStone/S. GS/S source code is stored in an ENVY repository. Changes made in the client development environment are automatically propagated to GS/S and optionally to the client execution environment.
NetworkTools has 2 components: A protocol analyzer which plays a TCP client or server or pipeline, which sits between a client and server and shows how they communicate. A port scanner can scan a range of IP addresses and ports. See screenshots.
yUba is a programming language for easy Web-application development: (1) yUba creates both client-side code(Javascript) and server-side code(Perl) at once. (2) XML/HTML can be embedded directly in yUba codes without any quotations.
PHP-O-Lait is a library that, in 2 boiler-plate lines of code, allows you to call server-side PHP code from client-side JavaScript. It's so easy, in fact, that you don't need to know how it does it (hint, it uses Ajax and JSON).
Framework for doing unit tests (JUnit, DUnit currently) in heterogeneous and distributed environments. The framework provides methods to test a client/server communication since unit tests are executed and synchronized across multiple nodes on a network.
A network framework for server-client based games. The datatypes transmitted are gamedependent, and can have plugins assosiated with them for compression, interpolation, extrapolation, etc.