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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
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This is an intelligent Sudoku solver in c++. It is intlligent, because it uses several logical deduction methods, just like a person, before resorting to guessing. I was trying to teach my kids Sudoku, and taught a computer as proof of concept.
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
Groovy Dice is an open source dice rolling engine written entirely in Groovy that provides a simple way to specify and evaluate complex dice rolling expressions.
kla (KapiLandAutomat) ist ein PERL-Programm fuer die Welt 5 des Online-Spiels KapiLand (http://www.kapiland.de). Die Applikation arbeitet Skripten ab, in welchen der Benutzer ganze Produktionsketten, Verkauf, Einkauf und Vertragswesen automatisiert
A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast text editor with links) with tools to rapidly create characters. More ideas can be added in the future
Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
The original FreeMMG was an attempt at implementing a decentralized MMOG in Java. FreeMMG 2 is, currently, just a PhD thesis, which you can download here. If you are interested in developing the FreeMMG 2 ideas into something concrete: fcecin AT gmail.
The Objective-C Game Library(ObjCGL) is a set of Objective-C classes that use SDL to provide a way for programmers to implement a basic set of components into their games quickly and easily.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
simplus is c++ library for constructing event driven simulations with a virtual time. Use it e.g. for telecomm., engineering, traffic simulations or simulation based games. It is lean, fast and portable and easily scales to millions of simulated objects.
Game Conqueror HAS BEEN MOVED TO:
http://code.google.com/p/scanmem/
Game Conqueror is a graphical game cheating tool (memory modifier) under Linux, whose main target is to provide functions and user-feelings of CheatEngine. Game Conqueror is written in PyGTK and using scanmem as its backend.
kimtutarbizi.org is a collection of libraries, example codes and documents for developing applications, games and demos for the famous linux running mobile console, GP2X.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.