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LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
DocTaur is a Web-based searchable directory of reference manuals. You can freely download, install, and administrate it on your local Linux intranet server. It is powered by the ht://Dig searchengine and contains reference manuals for developers.
RuleCore is an event-driven reactive (ECA style) rule engine with GUI tools, all written in Python. RuleCore triggers actions by detecting complex patterns of events. RuleCore supports Tibco Rendezvous, WebSphere MQ, XML-RPC or plain sockets.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
M3Tk generate M3Us playlists from MP3s files. The M3Tk create the playlists from itens Genre, Album, Year and Artist. Scan the computer to search MP3s files and sort them in M3Us playlists. And may open the player, to play it or enqueue it.
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SDLAGE stands for SDL-Adventure Games Engine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
Simteec is a small plugin for the Eclipse IDE for easy code generation. It it based upon the velocity template engine. Code is generated by specifying a template- and a properties-file, which is needed to define the variables for the template .
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
phpCodeCabinet allows developers to store code snippets from any language. Features include user-defined categories, syntax highlighting, an extensive searchengine, a theme-based interface, user authentication, and code/category ownership privileges.
Finch is a package dependency graph management engine with interfaces in many programming languages (C, Obj-C, Perl, etc). The goal for this project is to provide a robust replacement for the current dependency engine in Fink (fink.sourceforge.net)
The purpose of the EPAL Scenario Testing System is to provide a Graphical User Interface (GUI) that gives the EPAL user an easy-to-use tool for sending valid or invalid test scenarios to the EPAL Conformance Engine.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
ResBundleEdit is a localization tool for Java resource bundles. It shows several languages side-by-side, includes search and replace, bulk copy-paste, etc. A must for any internationalized application.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.