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Softx86 is a library that provides software emulation of an Intel 80x86 CPU. The library takes care of executing opcodes and handling exceptions while the host application is responsible for providing simulated RAM, I/O devices, external signals.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
JavaSysInfo is the java version of phpSysInfo, a library that provides information on the host being accessed.
It parses /proc and displays things like Uptime, CPU, Memory, SCSI, IDE, PCI, Network adaptors and traffic, Disk usage and Video Information
jMechanic is an Eclipse Java IDE plugin providing Java Profiling tools. Tools such as CPU Sampling and Heap Summary allow the Java developer to tune up the performance of their Java programs all within the comfort of the Eclipse IDE.
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JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
GNUDE is a complete suite of GNU C, C++, Fortran, and Java Cross Compilers, and the GDB CPU Simulator and Debugger for embedded microprocessor applications development. Targets development for ARM7, ARM9, and XScale applications.
ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
The welofunc project will develop a load and fuctional test tool for web applications with special focus on J2EE applications. Besides load and functional tests server monitoring will be included (CPU load, memory usage of the J2EE application server)
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
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Java Emulation Framework (or JEF, for short) is a collection of java classes that provide a framework for creating emulators. Many common emulator related problems are solved in JEF such as CPU emulation, graphics decoding and rendering etc.
A C compiler that easily ports to any microprocessor. The compiler has the goals, in order of importance, of portability (in both source code and cpu target), small code size, simplicity, and execution speed. It is quite useful for microcontrollers.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
Assembler and download/monitor for the new Rabbit 2000 (TM) microprocessor developed
by Rabbit Semiconductor and Z-World. Allows use of Linux as host development platform.
An open source PowerPC CPU simulator and assembler, with associated documentation and tutorials, to facilitate the teaching of modern RISC assembly language programming. Written in java for portability.
LibCpuDetect is a small helpful cross-platform library for cpu feature detection.
You can use it to retrieve the system's number of CPUs and the number of cores per CPU, or if it supports Hyperthreading and many many more.
This is a research project to test GPU (OpenCL) usability for image compression. Jpeg format is chosen because it is relatively simple and I am familiar with it.
2013-01-22: For now only pixel conversion and DCT transform is done with OpenCL, entropy coding is done with CPU in one thread. Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe.
Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput...
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
Test Connect provides monitoring and trend tracking of memory, CPU, etc. on kernel level code on multiple platforms. Used with every build Test Connect can provide insight into how code is behaving, or misbehaving, with system resources or memory.
This is a project to create an emulator for the Xenon processor of the Xbox 360 with the purpose of creating a emulator for the Xbox 360 platform that can be used to run Xbox homebrew on the PC