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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
This project is a small dynamic library that provides the PropertyBrowser Widgets from QtSolutions as a Qt designer plugin, so it can be used for form creation in QtDesigner.
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libtermgraph is a simple C/C++ library for portable character-based graphics and nonblocking keyboard input in a terminal window. It targets Windows and Unix/Linux systems, and is designed for use in introductory programming courses.
ACTIF is a interACTor centic Interaction Framework for usage in a Virtual Reality setting. ACTIF is based on the addition of a Virtual Actor explicitly to the implementation method.
Qt-Extentions are additional or extended Qt or KDE classes I've written for other projects, but can be useful for other developers too. Actually the code is GPL2, but if you want another licence, just contact me.
Qode is an C++ written Integrated Development Environment based on the Qt framework. It is specialised on C++ and aims to be as lean and user-friendly as possible by adding only the features a developer really needs.
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The qmeterslib library provides a highly customizable Qt widget for creating complex 2D analog dial widgets. It supports multiple scales, multiple needles, and customizable needles and backgrounds. A demo application is included.
A platform-independent graphical user interface specification language. With this language, one specification can create user interfaces using any toolkit.
mfGraph is a graph rendering library for interactive applications. Written in C++ and Python, mfGraph parses GraphViz DOT and XDOT files and provides rendering and hit-testing facilities. Supports Microsoft Windows natively, GNU/Linux through wxPython.
Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
IMGH (IMaGe library in C++ Header files) is a simple, light-weight, and
cross-platform image processing library, that supports simple
editing and drawing, multiple pixel formats (pointers and float).
Designed for developers and researchers.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Converts wxWidgets C++ code components (generated by wxDev-C++) to XML code. Allows users to port wxFrames created with the wxDev-C++ visual designer RAD to other IDEs.
Integrating wxWidgets GUI toolkit with PostgreSQL database + some aditional widgets for displaying data from database. This project tries to implement Database-GUI interoperability between ProtgreSQL and wxWidgets. An easy way to develop database apps.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
mung is "monitor using ncurses, g++" and it's mostly an experiment for learning about ncurses. It runs in a terminal and displays temperature sensor info in real time on a color scale.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.