Showing 333 open source projects for "mud mapper linux"

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  • 1
    Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
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  • 2
    Beck maps between XML and Java objects. It constructs Java objects from an XML document, or generates an XML document from Java objects. The mapping is configurable (via XML) and customizable (in Java).
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  • 3
    jLips is a lightweight Java persistence container that implements database persistence through Java interfaces through a defined field naming scheme. Can be used with any JDBC database. jLips has a very small footprint and a simple interface.
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  • 4
    GUI IDE for developing games with the Stratagus engine.
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  • 5
    A graphical MUD server, running LPC scripts, using Sierra AGI-like graphics.
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  • 6
    Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
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  • 7
    DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
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  • 8
    Vertigo is a C# Framework for all-purpose application developement (with a special eye for games and server applications)
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  • 9
    Mapper framework eases the validation/formatting/transfer tasks between different Java Beans. Great combination with Struts.
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  • 10
    The Mercury MUD driver is a C++ network server for extensible text-based multi-user role playing games. Players can extend the game world on the fly (even while the game is running) via a simple object-oriented C-like language.
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  • 11
    GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
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  • 12
    Atomatrix is a multithreaded execution system of atomic matrices with a dynamic compiler and a network eviron. It is the next generation object-orientated environment. XML, MUD-OO CLI, GnucDNA support, windows and many subprojects are built-in.
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  • 13
    JDBC-based API to build always valid SQL statements. Other enhancements are: automatic table name and columns completions inside Java code, alias support, prepared statement parameter (?) management, SQL functions...
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  • 14
    Oolong is an object to relational mapper. It features a layered approach for extensibility. It emphasizes on pluggable mapping functionalities and enterprise connectivity. Custom mappings are supported in addition to different relationship mapping: one-t
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  • 15
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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  • 16
    The Unnamed-RPG project's goal is to create a system of tools for developers to create games or software that takes advantage of the power and complexity of Rolemaster(TM) style of role-playing guidelines.
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  • 17
    LPCBuilder - A code generator for the LP breed of muds. One of the prime objects of the project is to streamline the process of writing LPC code, enabling the builder to spend his/hers time on creating interesting objects instead of typing code.
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  • 18
    This engine allows a set of \"new\" operations and method calls can be scripted away in XML and executed by the engine - and the resulting objects made available, by name, to external java code. It decouples configuration (in XML) from instantiation.
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  • 19
    A Web Online RPG Game Libaray.
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  • 20
    lpc-edit is an editor for creating and editing:<br> * rooms<br> * npc (soon)<br> * objects (soon)<br> for multi user dungeons<br> <br> software is currently provided in german but a multi-language-rewrite is in work
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  • 21
    The Flat Earth MUD driver project aims at a C++ driver, that supports: - A game written in a subset of C++. - Imposes no limitations on what the game can be. - Supports an interpreted version of the lib language as well - Allows online compilations to
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  • 22
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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  • 23
    The projects objective is to provide an easy to use object relational mapping light weight tool. This tool is written in Java and completely OS-independend. It is no engine, no code generator and no kind of application server. Its just a tool, that allows
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  • 24
    Java Layered Frameworks is a set of Java code to provide a foundation for better and faster Java development. They include a logging framework, a utility library, and a data mapper to map Java data to relational, XML, and HTTP input form sources.
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  • 25
    GatewayMU* is the result of a combination of what several of my friends and myself desire of a MUCK/MUD/MUSH/MU* client, a fully customizable integrated development environment with MUF and MPI support by default, and many wizards.
    Downloads: 0 This Week
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