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GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
PhpXBuilder is a template engine which is based on html template and uses PHP (>=3.x.x) and a MySQL database. The final goal is to have a CMS (Content manager System).
ClipsGen is a Lightweight Eclipse plugin for easy code generation.
ClipsGen uses simple XML files as model and the velocity template engine for code generation. The model can be accessed by the dot-notation which is a feature of velocity.
The GAME Engine stands for Generic Architecture for A Modular Enterprise. It uses Linux, Apache, MySQL and PHP as the platform for the engine itself and to create modular and reusable applications.
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Luxor is an open-source XML UI Language (XUL) toolkit in Java that lets you build UIs using XML and includes a web server, a portal engine (supporting RSS), a template engine (Velocity), a scripting interpreter (Python) and more.
The General Intensional Programming System (GIPSY) consists in three modular sub-systems: The General Intensional Programming Language Compiler (GIPC) ; the General Eduction Engine (GEE), and the Intensional Run-time Programming Environment (RIPE).
BenScript is a free interpreter for the BenScript language. It can be used as a standalone interpreter or as a library to add an interpreter engine to your software.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
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Built from ground up using Objective-C and Mac OS X's Quartz Compositing Engine (now using Open GL for blitting), Cocoa Sprite Kit is a framework designed to make powerful 2D graphics applications with ease.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
The OpenEmcee Microflow engine is a Java framework designed to encourage development of modular, reusable, and independent units of business logic. XML is used to define program flow. This framework drafts from the MC of the MVC pattern.
xjeez is a light framework with peer lib system, almost plays
role as a expansion of php behavior. Have usable solutions
to improve and simplify development in php.
JETHRO (Java Engine for Translating and Hiding Relational to Object) is a "bottom-up" persistence framework, designed in an "API+Provider" fashion. Based on the Data Transfer Object (DTO) concept, it offers a Transparent Query engine.
Pamda is an MDA tool (UML to code generator). It uses UML API to parse XMI and thus, unlike some other MDA tools, is lenient to XMI extensions. Implemented as Ant task and uses Velocity template engine. Tested with XMI produced by Enterprise Architect.
jxUtil serves as a collection of source code which solves tiny/small programming problems using the Java language.
It also contains ready-to-use modules for JDBC RowSet, XFS and DRDA protocol engine.
The purpose of the EPAL Scenario Testing System is to provide a Graphical User Interface (GUI) that gives the EPAL user an easy-to-use tool for sending valid or invalid test scenarios to the EPAL Conformance Engine.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Java Data Engine API. Why not (try to!) forget data distribution and management headaches in distributed environments. Ready to start examples included.
JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.