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This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
SDLAGE stands for SDL-Adventure GamesEngine.
It will be a engine, just like SCUMM wass, to develop easily 2D Adventure Games on any platform. It will use the SDL librairies.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
ZEngine is designed to provide a powerful yet easy to use 2D game API using OpenGL for fast 2D drawing and SDL for everything else, it is completely cross-platform and the class based design makes it easy to learn and use.
Irmo is a generalized client-server multiplayer engine provided in the form of a library. It can be used as a base for development of multiplayer games.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.