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Our goal was to develop a very simple programming language for expressing state machines. You can express the logic of a fairly complex, real life state machine in a single page of text that is easy to understand. Creates Java (C++ may be next).
OpenZz is a dynamic parser which allows its grammar to be extended by commands written in its own Zz language. Due to the interpreted and dynamic nature of the parser OpenZz can be used to develop both fast language prototypes and full compilers.
The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
Fifth is a exciting project to develop a new programming language that has all the capabilityits of C to develop low-level drivers, but uses a postfix syntax and has many high-level features from LISP and ML.
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With this application you're able to develop with graphical models. Using some plugins, these models would be translated to code in several languages
like SQL,OQL,C++ etc.
The Coconut Library is an Objective-C class library
for PC-UNIX systems and MacOS X.
This library is designed to develop software which works unix systems and MacOS X. And depends on Cocoa library for MacOS or Cacao library for unix systems.
K PHP Develop is an integrated Web development tool designed for team work. It supports HTML, JavaScript, PHP, and SQL syntax highlighting and file locking. It also has a query analyzer and database access (depends on KSQL plugins).
The goal with picoXML is to develop a simple XML-parser in ANSI-C
that supports basic XML-features. The most important factor is not
features, it is the SIZE (the size matters ;))!
ThinLisp is a practical dialect of lisp for real world applications. You develop in Common Lisp, you deploy in C. ThinLisp programs are as fast as C, by design. Used for a decade in million line systems.
The goal is to develop a c++ class library on linux platform. It offers lots of threadsafe c++ classes and functions for common linux programming such as linuxthread, socket, IPC, file lock, time, html template, etc.
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.
LIPI (acronym for "LIPI Is Platform Independent") is a new
project to develop a binary-interpreter that will allow
truly platform-independent programs to be written. Unlike
Java (which was originally conceived for the purpose of
operating appliances)
ORBit-Python is a project to develop Python bindings for ORBit. It supports dynamic loading of IDL (no IDL compiler required), and most of ORBit's TypeCodes.
Parallelized GDB: a tool for debugging parallel programs written in MPICH.
Written in C++ and on the brink (hopefully) of usability. Please help develop!
Titano is an IDE for Gnome. It was born to help you develop your own applications in any language you want (now only C/C++ support is being implemented).
AbsoluteX is an open source free class library primarily developed for use with X Window System.
AbsoluteX uses object-oriented design and free software LGPL licensing.
It gives you the ability to develop open software, free software, or even commer
OASIS aims to develop a fully object-oriented version of the BASIC programming language. Currently, the project consists of developing the language and producing a compiler--no IDE is planned. The compiler will be written in C++, and will first be avail
The goal of XKProject is develop XKApplications, XKDevelop Enviroment, XKLibraries, XKObjects. All XK Applications can run under any OS. Now is runtime only for Linux and Win32
The goal of this project is to develop a useable linux environment for the Palm hardware platform. This includes a boot loader, kernel (uclinux),
user interface (shell/gui), kernel drivers and whatever else is needed to make such an environment possible
The aim of this project is to develop a set of Eclipse plugins to enable a better experience for developers programming in C/C++ for the Cell BE architecture using Eclipse.
This project aims to build a tool wich will estimate energy consumption for embedded system written in ANSI C code. 8051 platform was selected to develop the first version of this tool.
GDI# is a kind of GDI which can be used in both linux and windows, it provides numbers of classes and libraries to share the way to develop software. In both text and graph mode, GDI# supports a serial of functions to develop graphic programmes.
The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.