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J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP1.0 and above).
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
User interface, services and workflow make up the foundation of all applications. microFrame jump starts micro application development using an application framework built on top of J2ME. The library will initially insure MIDP1.0 compatibility.
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The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP1.0/2.0, MMAPI & the J2ME Game API.