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Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Geospatial Web 3D Globe Project(To consider S.Korea market)
The goal of "GeoWeb 3D Globe" is developing 3D visualization and utilization module for geospatial data. We are conveniently wide range of developers hope to take advantage of geospatial information.
Using three-dimensional spatial information service developed for web-based 3D "GeoWeb 3D Globe" The main contents of the project are as follows:
1. Based on proven open source SW(WWJava)
2. Specializing in 3D visualization of geospatial data
3. Web based service
Enthusiasm is a software framework to be implemented in support to the creation and production of drama-based information presentations. The framework consists of off-line editors and real-time applications.
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several vaguely related projects worked on by me: a 3dengine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
Support for Java 3D in NetBeans IDE. Currently only a wrapper for Java3D libraries. The goal is to at least provide Matisse with every component a user can add to its form, and later a static Universe Editor.
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3dengine. Please see the homepage for a closer description
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
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The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
M3DEA (Mobile 3DEngine API) facilitates the development of 3D games for mobile devices, by using the Java language with support to the Mobile 3D Graphics API specification (M3G) and J2ME.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3Dengine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
JazzVR is a relatively lightweight 3D VR engine for Java, emphasising simplicity rather than raw speed. It should be useful to people looking to create simple 3D visualisation/realtime VR applications relatively quickly & easily.