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XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Jasm Game provides a quick and simple way to put games online, including client applet and application, robot players and server support in a very short time.
Introduction and proof-of-concept of integrating JMS with CORBA. Using Java, design patterns. It's a university practical work, we'll implement an infrastructure for a fictious company, RNA, which provides news through many different channels.
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A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
The JS/CORBA Adapter provides a mechanism for arbitrary Javascript
objects to interact with each other transparently in a distributed
Javascript system using CORBA.
OpenORM is an OpenSource Object Relational mapping broker based on Scott Ambler whitepapers.
It's developed on C++ and the objects that it persist are CORBA objects.
We are currently using omniORB2 as our ORB and PostgreSQL as our database server.
OrbGate is an 'CORBA Web extender' that allows to easily build JavaCORBA clients capable to run in standard Java-1.1 compliant browsers using HTTP (or HTTPS) to communicate to CORBA servers.
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Sente is a 3D JavaGame for Programmers. In the game, "Robots" duel in an Arena using various weapons (missiles, bullets,etc..). To play, you simply subclass an abstract java "RobotController" class. This class is then dynamically loaded into the game.
A command-line based (atleast for now) tool for testing the interfaces provided by CORBA servers. Implemeted in Java using interface repository, DII, DynAny APIs. Very useful tool for CORBA developers and testers.
MPS is a Message Passing System, similar to, but not compatible with, CORBA and its IDL. Interfaces are specified in an IDL-like language; bindings exist for C++ and Java, on multiple platforms.
Pure Interaction is a formal model on how to encode human-computer interaction.
This project will implement the Pure Interaction Corba Interfaces and create an implementation
for C++ and X-Windows called the FOH-framework.
The project is supposed to offer an easy-to-use intruduction into java-based game development and is ment to be understandable for pupils so they can create small games on their own very fast with little knowledge in programming.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
This simplesudodu program is intend for studying in the sudoku solution algorithm rather than a game (If you want to make it a game, it's OK ^_^). Later I will implement the 4*4 or other kinds. Different sudoku requires different algorithm to solve.
PAGEB is an easy to use tool to create videogames. With PAGEB is not necessary to known any programming language, nor to master complex game development techniques, to create high quality games. All you need is a good game idea and time to develope it.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.