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The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
CorbaTrace is a helpful tool for tracing communications beetween Corba objects.
Once CorbaTrace is installed, remote calls are intercepted and informations are stored in XML files. So, you will be able to apply filters and get XMI files to see the commu
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
Doors is groupware for electronic musicians. It aims to be an extensible, multi-user, musical performance framework which unifies heterogeneous, distributed multimedia hardware. The framework is based on CORBA, XML, NTP and URL technologies.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Orbas is an open source Java implementation of the OMG\\\'s CORBA standard(Minimum CORBA and RealTime CORBA standard).It includes a number of CORBA Services, such as Naming Service, Event Service, Trading Service,
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This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
Wolfram is a cross-platform game engine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
The QUAM project defines enhancements to Object Middleware (in particular CORBA) to provide Quality of Service (QoS) management and control to application objects.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
Implementation of Fault Tolerant CORBA specification, V1.0 (OMG Document ptc/2000-04-04), extended to support large-scale, distributed systems.
Implements both Passive (Cold and Warm) and Active replication styles.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
The DCN Toolkit contains the DCN Interpreter for processing XML datastreams in a CORBA/ECMA compliant environment. See http://www.dataconsortium.org for information about the Data Consortium Namespace and its RDF Dictionary.
This Project ist developing a Java Applet, that allows visualising the components in a CORBA Component Server. The visualisation is realised in relation to a project at the Institute for Computer Science at Humboldt-University Berlin.
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)