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Open Streaming Server is an digital media delivery. Main characteristics are: - Streaming of mp4, 3gp, WMF, QT files - Dynamic Bandwidth adaptation - Load balancing - Content distribution Technology: C++, Java and CORBA.
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
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JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
The MACA objective is to provide user authentication, session management and authorization services independently of platform. Authorization servive is based on a contextual role-based access control model that extends NIST RBAC
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
A collection of Eclipse Plugins to support developing game modifications for Gas Powered Games' Dungeon Siege. Should include syntax editors for Skrit and Gas as well as tool plugins for various tasks related to creating a Dungeon Siege Modification.
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Fully playable Javagame demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
This is a open, community based project based on a fork of the original Exolab OpenORB project providing a complete CORBA ORB, services and supporting facilities under an open management model, embracing individuals, industrial and academic contributions.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
Boiler-plate code for bootstrapping CORBA 2.5+ applications. The goal is to create a set of cooperative services and components needed by CORBA apps. Essentially, a pre-fabricated CORBA infrastructure that facilitates component based software engineering
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
StarWebService 2.0 is an open-source Web Services Container based on Apache Axis 1.1, enhanced with the capability of wrapping back-end CORBA Object and CORBA Component Model as Web Services, and the flexibility of service management. It implements the O
Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.