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Java library that emulates the Perl 5 "transliterate" operation on a given string. Most Perl 5 features are supported, including all the standard modifiers and most Perl escape sequences. Patterns are compiled for speed, and runtime performance is fast.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Ameba: One source code many platforms, is a complete environment to create J2ME applications (MIDlets). It consists of a special preprocessor written in Java and Perl scripts to manage project's files. It's goal is to speed up devel and MIDlets porting.
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The goal of VMKit is to create a body of code useful for creating and experimenting with virtual machines. The code will emphasize modularity, clarity, correctness, and portability in no particular order but all taking precedence over execution speed.
RapDAF is both a high speed data access framework, and an agile development process. The framework is built for speed. The development process takes advantage of xml and code generation to easily create and maintain data objects.
Java library for building tag-specified structures, primarily HTML pages or XML documents. This projects will focus on speed, small footprint and few classes.
Similar to Jakarta ECS but with a lower object overhead.
To Facilitate and speed GUI development involving java swing. How many times have you been feeling frustrated after spending hours and hours trying to choose the right LayoutManager and making it to work the way you want it to be. How many times have yo
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Daemon4J is a helpful ghost for those who
- dont like Java startup speed, esp. when the actual program needs
only a second
- dont know the classpath to use
- want to hide Java behind an innocent command line tool
- are not ready for the Big Serve
storm is a web based management tool for XP user stories. It is written in Java and uses EJB and JSP. Primary goals are ease of use and fast access speed.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
Internet C++/Internet Virtual Machine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
Bomb Input is a input plus project. It include motion and sound sub project. The motion sub project plan to help embeded-application get orientation and speed with camera. The sound sub project plan to help embeded-application analyse sound.
An alternative library to OpenGL for real-time rendering of three dimensional scenes and objects. Features selective ray tracing and self-adjusting resolution that optimizes display either for quality or speed.
When writing projects I collected some of my utils into library to speed up developement. So, I decided to share those. See my home page for more information.
See more at my blog
http://www.foxjunior.eu/tiny-web-server/
http://www.foxjunior.eu/java-image-utils/
http://www.foxjunior.eu/java-formatters/
http://www.foxjunior.eu/java-assertion-e/
http://www.foxjunior.eu/java-reflection-e/
This project aims at being the spearhead of logging tools. It will integrate with existing logging frameworks and will incorporate unique features to maximize speed and usability.
Meta-tooling platform to speed and simplify construction of full-featured Eclipse-based language-specific IDEs. PLEASE NOTE: This project has moved to: http://www.eclipse.org/imp
An open source initiative for developing a scalable, high-speed trading desk. The Open Trading Desk will support trading in a variety of markets, to include: equities, options, mutual funds and ETFs, Forex, Bonds and Algorithmic trading.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.