Showing 111 open source projects for "j2me"

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  • 1
    An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters. A full Action-RPG using this library is going to be released... Stay tuned...
    Downloads: 0 This Week
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  • 2
    J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
    Downloads: 0 This Week
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  • 3
    MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
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  • 4
    JMicroscope is a library and framework for mobile enterprise applications based on the Java 2 Micro Edition (J2ME). It provides commonly required features (MVC,RPC,DAO) for mobile applications which act as clients to java enterprise applications (J2EE).
    Downloads: 0 This Week
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  • 5
    Java Micro XML Parser provides XML Writer and Pull/DOM-like XML Parser. Small 21kb jar is easily embedded and only requires J2ME. Very clean and simple API.
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  • 6
    Group of packages, developed in J2ME, to allow the automated collection of evidences mapped in a Bayesian Network. The packages can work with Bayesian Networks (MSBNx tool) that represent a set of subjects (questions).
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  • 7
    Crossplatform menstruation calender with dynamic pdf-report-generation via server-script. The calender is intended for the CLDC profile and MIDP1.0 - like mobile phones, PDA and is written in J2ME. The server allows dynamic upload and pdf-generation and
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  • 8
    jMobileCore library is powerful tool for creating J2ME (any MIDP, CLDC-compatible) applications. jMobileCore provides support for developing compact but rich GUI (Canvas-based), fast data access and reliable communications and simplifies creation of mult
    Downloads: 0 This Week
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  • 9
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 0 This Week
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  • 10
    J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
    Downloads: 0 This Week
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  • 11
    User interface, services and workflow make up the foundation of all applications. microFrame jump starts micro application development using an application framework built on top of J2ME. The library will initially insure MIDP 1.0 compatibility.
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  • 12
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 0 This Week
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  • 13
    These tools, written in J2ME MIDP, run on phones and other small-scale Java devices, to allow software developers understand the particulars of new devices. They quickly uncover aspects such as full class hierarchy, keypad constraints, and general specs.
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    Downloads: 0 This Week
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  • 14
    Persistence Framework for J2ME; DAO layer for MIDP. It enables the developer to Query Value/Data Objects in a RecordStore. Contains methods like dao.save(vo), dao.update(vo), dao.delete(vo) and dao.findContaining(Class vo, String where).
    Downloads: 0 This Week
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  • 15
    The objective of i-trax is to allow users with mobile devices to communicate via messages. Therefore messages can be sent, received and saved using a mobile device. i-trax consists of a J2ME client component and a PHP/MySQL based server component.
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  • 16
    MParser is a XML parser targetted to be very lightweight (<7Kb) and with constant/very low memory greedy, thus is focused to be used within constrained environments such as J2ME/CLDC v1.0
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  • 17
    Ameba: One source code many platforms, is a complete environment to create J2ME applications (MIDlets). It consists of a special preprocessor written in Java and Perl scripts to manage project's files. It's goal is to speed up devel and MIDlets porting.
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  • 18
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
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  • 19
    The purpose of this project is to modify SmartEiffel to allow it to be used to create applications for mobile device platforms such as Symbian, BREW, and J2ME. Currently the codebase is based on SmartEiffel 1.0, but we are looking into moving over to Sma
    Downloads: 0 This Week
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  • 20
    This project provides a JUnit-like unit testing framework for the J2ME platform.
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  • 21
    Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
    Downloads: 0 This Week
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  • 22
    MobilerRPC enables remote procedure calls between J2ME applications and java sevlet server.
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  • 23
    A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
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  • 24
    The iChilli mobile J2EE platform provides a J2EE compliant runtime environment for both server and mobile platforms, such as J2ME, MIDP or other CLDC based devices. For example iChilli runs on the PersonalJava enabled Sharp Zaurus and Compaq's iPAQ.
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  • 25
    The goal of the project was to develop an experimental open source standard based parser component for the Java 2 Micro Edition (J2ME) CLDC platform, that supported both SAX and DOM. THE PROJECT IS NOT CONTINUED.
    Downloads: 0 This Week
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