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JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
NetLoader is a java-based project that aims to create a software to manage applications runnnig on netcafes. Games,applications,personalization utilities,statistics/client/server etc. It is a client/server application with multiple configurations options
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Gamework is a framework for controlling simulations and games, decoupling the logic from the rendering. As it moves forward, the scope of the framework may grow, but for now, it is a pretty simple idea.
As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.