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JMUnit is a Java ME (J2ME) unit test framework based on JUnit. It supports JUnit-like test cases and test suites. Tests can be run in a device, in an emulator or as Ant tasks. IMPORTANT NOTE: The JMUnit project will be merged with the J2MEUnit project.
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Bandy is an open-source project that aims to ease the programming for J2ME by supporting developers with a library of standard functionality like preference storage, logging and serialization. Check out the projects website for more detailed information.
BaseMovil is a framework for fast development of J2ME applications: a powerful J2ME database engine, a scripting engine and an ui toolkit which is fully integrated with both and allows xml view definition. The framework handles device differences/bugs.
The JMBD is a browser detection tool that differentiates a web site is accessed by a web or a mobile browser therefore to load right pages for the single URL. For a mobile browser, it also detects the J2ME, image and WAP version compatibility features.
Android Applications Manager is a third party software to manage applications from your Android mobile phone to your computer and from your computer to your mobile.
kI18N is a library to add localization to J2ME applications. Features: 1. Translations save in simple property like format. 2. If string isn't find in user locale, library willn't use only default locale. Locale file may set locales, which will be used
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Simple and small Model-View-Controller mini-framework for J2ME (MIDP). Supports navigation by name, parameter passing, executing actions on page load and command selection, lazy initialization of views and page loading progress display.
An instance of the xUnit architecture for unit testing of J2ME applications. It is derived from JUnit framework. It is CLDC 1.1 complied. Includes MIDletTestRunner - a fully configurable MIDlet to run tests in emulator or mobile device.
A CRM software that allow to exchange activities between selling force and company for sending informations about jobs and customers' clustering. Sw is Java based with client in J2ME and server application running on J2EE application server like JBoss.
M3DEA (Mobile 3D Engine API) facilitates the development of 3D games for mobile devices, by using the Java language with support to the Mobile 3D Graphics API specification (M3G) and J2ME.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
Mobile Robotics is a java project developing wireless communication using bluetooth between a hand-held (palm, cellular phone) to a Lego Mindstorm device. We intend to bypass the limitations of the IR tower creating a truly wireless mindstorm.
Crossplatform menstruation calender with dynamic pdf-report-generation via server-script. The calender is intended for the CLDC profile and MIDP1.0 - like mobile phones, PDA and is written in J2ME.
The server allows dynamic upload and pdf-generation and
jMobileCore library is powerful tool for creating J2ME (any MIDP, CLDC-compatible) applications. jMobileCore provides support for developing compact but rich GUI (Canvas-based), fast data access and reliable communications and simplifies creation of mult
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.