XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
BSFPerl is a Bean Scripting Framework (BSF) engine implementation that can be used to run Perl scripts from within Java, with no native code required. Java objects can be referenced transparently from Perl, and arbitrary Perl expressions are supported.
JavaMatch is an engine that can search inside a runtime Java data structures, and look for objects that best match the criteria that you specify. The extensive query mechanism allows for highly customizable tuning of your match queries.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
...WE HAVE MOVED!
This project is no longer supported. We have renamed our project and moved it to the Platonos Project. Please visit this site for the latest on the plugin engine and other projects.
The OpenEmcee Microflow engine is a Java framework designed to encourage development of modular, reusable, and independent units of business logic. XML is used to define program flow. This framework drafts from the MC of the MVC pattern.
JETHRO (Java Engine for Translating and Hiding Relational to Object) is a "bottom-up" persistence framework, designed in an "API+Provider" fashion. Based on the Data Transfer Object (DTO) concept, it offers a Transparent Query engine.
Simteec is a small plugin for the Eclipse IDE for easy code generation. It it based upon the velocity template engine. Code is generated by specifying a template- and a properties-file, which is needed to define the variables for the template .
Jaxor provides a java code generation engine for creating an object to relational mapping layer based upon XML metadata. SQL is generated as well as an extensible mapping layer.
Bossa is a workflow engine written in Java. The engine is very fast
and lightweight, uses a very expressive Petri net notation to define
workflows, does not requires a RDBMS and is very simple to use and to
integrate with java applications.
Pamda is an MDA tool (UML to code generator). It uses UML API to parse XMI and thus, unlike some other MDA tools, is lenient to XMI extensions. Implemented as Ant task and uses Velocity template engine. Tested with XMI produced by Enterprise Architect.
The purpose of the EPAL Scenario Testing System is to provide a Graphical User Interface (GUI) that gives the EPAL user an easy-to-use tool for sending valid or invalid test scenarios to the EPAL Conformance Engine.
jxUtil serves as a collection of source code which solves tiny/small programming problems using the Java language.
It also contains ready-to-use modules for JDBC RowSet, XFS and DRDA protocol engine.
GENESIS is an OS environment that supports the cooperation and communication between software engineers belonging to distributed software development teams. It includes resources,projects and artefacts management,workflow engine, process definition.
LeverPack is a small, transaction based, secure, concurrent, and efficient record repository management engine written in Java. It provides READ_COMMITTED transaction isolation level supported read/write access to user data records.
Java Data Engine API. Why not (try to!) forget data distribution and management headaches in distributed environments. Ready to start examples included.
JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing