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Metalised XML allows the creation of Java objects from XML at run-time, but unlike other similar processes this maps directly to the required object. For example load an XML order straight into the correct order classes.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
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The DTDeconstructor is a Java/Swing based tool to be used in the creation of DTD documents. It uses an intuitive Swing based GUI, and allows the generation of DTD documents from scratch, facilitating a proper workflow in the generation of XML documents.
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
jxml2sql is a Java application for converting database structures in XML to other formats useful for database administration (ie. SQL for table creation, HTML for reference docs). jxml2sql uses a minimalistic, non-validating, Java XML parser (NanoXML).
JOF provide a way for displaying and populating java objects. JOF automate the creation of GUI forms and it’s able to produce AWT/Swing/JSP interfaces, just by passing java bean or XML to it.JOF is an Object-to-GUI solution!
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
This is a pure java implementation of the Motorolla 68000 processor with the ultimate intention of having it as a basis to use in console game emulation.
A mockobject class generator. The purpose of moquerie (pronounce Mock-a-ry, French for Mockery )
is to ease the creation of Mockobjects even when you don't have the source code of a class inside your
project.
JRPT is a library of JAVA objects and generic JSP files which enables the report creation offering many features at no programming cost. The package contains doc with examples of reports and their implementation in JRPT.
Radical is a light-weight Java RAD tool for WYSIWYG GUI creation and source code generation. The purpose of Radical is to not compete with existing IDEs that offer such tools, rather its purpose is to provide a simpler, lightweight alternative.
A Java Swing-based development environment to assist in the rapid creation of Struts-based (currently Struts 1.1b) web applications. This standalone application allows users to create from scratch and/or import existing Struts 1.x struts-config.xml files,
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Jasm Game provides a quick and simple way to put games online, including client applet and application, robot players and server support in a very short time.
This package allows the creation of web-application with a clear distinction between code (servlet)
and layout (freemarker-template). It contains an automatic and dynamic generator for
freemarker-templates.
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.