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This small java library is designed easily to create and run step-by-step tutorials in java guis. A tutorial is described in xml and can be easily created with the shipped editor. Localisation and included resource (html, css, images) are also supported.
GEECoP (Graphical Editor and Engine for Constrained Processes) is a tool to graphically design control-flow graphs and their associated constraints. It supports creation of Concurrent Transaction Logic formulas and validation of constrained processes.
Reflective Ecore Model Diagram Editor is a GMF based Eclipse plugin which provides a graphical editor for any EMF model file, using only the meta-model such as .ecore and .xsd file. You don't need any .gmfgraph, .gmftool, .gmfmap, or .gmfgen files.
Djinn is a javabytecode static analyser. It can produce various dependencies graphs of arbitrary granularity (jars, classes, packages, etc.) and provide a flexible query engine.
Update 15 apr 2013: I resumed developpement recently, project has moved to https://github.com/fabienbk/djinn
(Dead) - This project is rendered useless due to Generics
This project cannot be used with source > Java version 1.4 without a major upgrade.
Some part may be usable, like the diagram generation using GraphViz but you will have to rewrite parts of that as well.
This program makes UML class diagrams from JAVA source or bytecode. The diagrams are generated using GraphViz Dot. The user has full control over the process and can hide or show any of the extracted elements.
Java Source editing framework. Starting from common model for source editing, it will end up as an implementation of advanced source editor under various legacy platforms. Will be implemented as platform plug-in/add-on.
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Provides support for editing RELAX NG documents in the Eclipse IDE. Integrates with standard WST XML editor to provide content completion and validation of edited XML file based on it's RELAX NG schema.
The XNGR XML Browser is an XML browser framework, that provides the functionality to associate Markers, Services and Actions with directories, files, XML documents, and nodes in an XML document. Services included are a simple XML Editor and XML Viewer.
a set LaTex plugins for Netbeans with full project management (multiple files allowed), editor, code completion (Ctrl-Space), build and view support (latex, bibtex and xdvi, linux), code injection (Alt-Enter), spellcheck, error and warning handling ....
The open web architecture framework defines web applications in an eclipse based DSL editor. A code generator transforms the models into a Google Web Toolkit / Google App Engine project which can be customized by the developer.
PLEASE NOTE - JAVAPATHFINDER HAS MOVED TO: http://babelfish.arc.nasa.gov/trac/jpf Java PathFinder is a system to verify executable Javabytecode programs.
GDBI is a genealogy program integrator. It includes an editor and the lifelines report language. It interfaces to multiple GEDCOM databases and is most popular as a PhpGedView client. At the core is a Java API to simplify adding databases and editors.
The XPL editor is an RCP Eclipse application based on the eXtensible Presentation Language, an xml-based presentation language built on top of Visual Design Patterns. For more information about XPL, visit http://semantics.eng.it/xpl/index.html
Kenshira es un sistema Web para crear una comunidad de usuarios que pueda jugar y crear aventuras conversacionales.
Incluye un lenguage propio llamado OgnlScript, un compilador, un interprete y un editor de codigo fuente en Html.
(The Bliki engine Wikipedia API now moved to http://code.google.com/p/gwtwiki ). Eclipse plugin: Converts Wikipedia syntax to HTML. Features: syntax highlighting, content outline&assist, templates, HTML preview&insert, Java/PHP link2wiki, PDF creation.
A Javabytecode weaver that enables you to take advantage of the new 1.5 language features in your source code, while still retaining compatibility with 1.4 virtual machines.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.