Showing 5 open source projects for "graphics library"

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  • 1
    TCG

    TCG

    Terminal cell graphics library

    Terminal Cell Graphics (TCG) is a Go library that enables 1-bit graphics rendering in terminal applications using Unicode block symbols. It's designed for developers who want to incorporate simple graphics into CLI tools or games, providing a unique way to display visuals in text-based environments.
    Downloads: 0 This Week
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  • 2
    bild

    bild

    Image processing algorithms in pure Go

    A collection of parallel image processing algorithms in pure Go. The aim of this project is simplicity in use and development over absolute high performance, but most algorithms are designed to be efficient and make use of parallelism when available. It uses packages from the standard library whenever possible to reduce dependency use and development abstractions. All operations return image types from the standard library. Package convolution provides the functionality to create and apply a...
    Downloads: 0 This Week
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  • 3
    Keybase client

    Keybase client

    Keybase Go library, client, service, OS X, iOS, Android, Electron

    Keybase is secure messaging and file-sharing. We use public key cryptography to ensure your messages stay private. Even we can’t read your chats. Keybase works for families, roommates, clubs, and groups of friends, too. Keybase connects to public identities, too. You can connect with communities from Twitter, Reddit, and elsewhere. Don’t live dangerously when it comes to documents. Keybase can store your group’s photos, videos, and documents with end-to-end encryption. You can set a timer on...
    Downloads: 0 This Week
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  • 4
    Go canvas

    Go canvas

    Canvas is a Go drawing library based on OpenGL

    ...Its API is intentionally similar to JavaScript’s Canvas API, lowering the barrier for web developers transitioning into C++ graphics work.
    Downloads: 0 This Week
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  • 5
    GXUI

    GXUI

    An experimental Go cross platform UI library

    ...It provided a set of widgets, layout containers, and event models that ran on Windows, macOS, and Linux, targeting a single Go API surface. Rendering was driven by a graphics backend so that animations, text, and compositing could be smooth without relying on heavyweight native bindings. The library encouraged idiomatic Go patterns—composition and interfaces—while offering a retained-mode tree of views for common desktop interactions. Although the project is no longer actively developed, it remains a reference for how to bridge Go’s concurrency model with UI event loops and rendering pipelines. ...
    Downloads: 0 This Week
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