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A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
OpenXDK is an Open Source, Free, Legal Xbox Development Kit. OpenXDK is being developed to facilitate hobbyist and "homebrew" coding for the Microsoft Xbox and providing a free alternative to the official Microsoft XDK.
The command-line tool allows to upload your 6809-binaries to a Vectrex game console provided that you got the VecMulti card by Richard Hutchison.
Usage: vecmultiupload DEVICE BINARY
Example: ./vecmultiupload /dev/ttyUSB0 demo.bin
The vectrex test rom demo.bin is included. You are free to use the few lines of code for any purpose may it be private or commercial. Millitary usage however, is strictly forbidden :)
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented.
https://www.youtube.com/watch?v=N86VfpYiz-Y
Simple command-line tool to download/upload firmware to/from STM32 MCU with factory preprogrammed serial bootloader. Look <a href="http://openfacts2.berlios.de/wikien/index.php/BerliosProject:STM%20Flasher">wiki</a> for more info.
NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
elastiC is a Very High Level Language (VHLL) with a C-like syntax. Dynamically typed, with fast Garbage Collection, supports functional programming and robust Object Orientation. Designed to be easily extended and embedded, it's portable and lightweight.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
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A GPU-based efficient data parallel formulation of the kNN problem
A GPU-based efficient data parallel formulation of the k-Nearest Neighbor (kNN) search problem which is a popular method for classifying objects in several fields of research, such as- pattern recognition, machine learning, bioinformatics etc.
A rpc library implementing the Remote Procedure Call Specification (RFC 1057) and a nfs3 library implementing the Network File System v3 Specification (RFC 1813) for devkitppc and libogc (Nintendo Wii), are the aim of this project.
PSX Chipmunk BASIC is a little BASIC Interpreter based on David Gillespie pascal code from comp.source.misc in march 1990. PSX Chipmunk BASIC however implements some of the great PlayStation ability functions like Sprite, 3D and Sound handling.
CthughaNix is the reincarnation of Cthugha-L, a Linux port of one of the first audio visualization software packages, known as "An Oscilloscope On Acid".
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
MapReduce is a simple and flexible parallel programming model initially proposed by Google for large scale data processing in a distributed computing environment. This project implements the MapReduce runtime and API for the Cell processor platform.