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A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
ThyLordRoot's Interpreted S-expression Parser (TISP) is a LISP-like programming language developed for the benefit of ThyLordRoot's viewers on Twitch.tv. This heritage was chosen for its simplicity and affordance of rapid prototyping. Although it is a toy language, it is intended to be Turing complete, and bootstrapping TISP is a major goal.
I am no author of this, sources are scattered around the Net.
SDL and SDL_image come from infact's cubeSDL:
https://bitbucket.org/infact/cubesdl
SDL_mixer and smpeg come from sdl-wii:
http://code.google.com/p/sdl-wii/
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MicroLua brings Lua on the Nintendo DS for easy programming
MicroLua brings the programming language Lua on the Nintendo DS for easy and fast development of beautiful homebrews!
Based on brunni's µLibrary, µLua is a Lua interpreter featuring fast drawings and many important functionalities. You can exploit your Nintendo DS with the simplistic yet powerful Lua language!
On your cartridge, MicroLua is a NDS executable that shows as its frontend a great graphical shell from which you can explore your cartridge and run Lua scripts written for...
Often I have seen some Huge Maintenance Projects it is always very difficult to track the incremental files for each release and If we want to do that we need to checkout both the branches and use some UI based tool to get the diff of the files finally we end up waiting in front of the PC for a long time and do this job. In many cases we spend more than 2 hrs/day. The time increases if there are more such parallel releases and at the end of the day 1 developer does it as full time job and...
Brainf*** compiler is a compiler for the esotheric Brainf*** language. One day it will run on many different platforms and generate optimized machine code. Currently works unter GNU/Linux (i386) and MS Win32.
El proyecto WorldSpace no es más que la intención de acercar la programación en 3D a la gente normal. La idea es compartir conocimientos con gente que quiera aprender programación gráfica en OpenGL, desarrollar un juego en 3D, documentacion y tutoriales.
XFX or XNA For XBOX is an open-source implementation of the XNA framework for the XBOX1 console. It is built on top of OpenXDK, the legal XBOX Development kit.
A calculator with C-style syntax and many features, like functions, braching and arrays. It's a small programming language that can be executed on VM or compiled to x86 code and run natively.
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.
Scripts4Xbmc is a gathering of scripts and plugins for "XBMC Media Center application for Linux, Mac OS X, Windows and XBox". Note: - Use CVS Repository for old XBMC 2.0.1 to pre-2.1 for XBox only. - use SVN Repository for new XBMC atlantis or higher.
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the source code of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.
123SQL engine is a small portable relational database aimed for PDAs. Data is inserted via database import of spredsheet TAB delimited column data. Browsing is performed via SQL syntax commands.(http://www.jasenko.com.mk)
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
BTS is a Build Template System designed for building packages for th common packing systems in use by current distributions based on a single XML package description. We are finally restarting development after a long break due to NeOS work.