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KOL-CE - Key Objects Library CE is a set of objects to develop powerful (but compact) Windows CE/PocketPC/Windows Mobile/Win32 GUI applications using Free Pascal. The library is based on KOL library by Vladimir Kladov (http://kolmck.net).
Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
A C#, C++, Delphi, ActiveX ,javascript and Java trace framework and a trace viewer: Tail, outputDebugString, event log, Log4J, Log4Net, Microsoft EIF support and PocketPC development (C++ and .NET)
Python port for Windows CE (PocketPC) devices. Intended to be as close to desktop version as possible (console, current directory support, testsuite passed).
PocketGraphics is a 100% managed assembly graphics library for the PocketPC environment. It uses either GAPI or the raw framebuffer for increased speed.
Herecast is an application that delivers location-based services using only an 802.11 network (no GPS required.) It can also be used as an Wi-Fi network scanner for PocketPC 2003.
NTable is open source .NET grid control based on Model View architecture and made like as JTable control from Java Swing. NTable developed as lite and quick control for .NETCF 2.0 and Windows Mobile (PocketPC, WinCE). http://ntable.blogspot.com/
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
The FleXslide slideboard is a text entry system designed specifically for small
touch screens such as the pocketpc. Characters are input by touching within
one of ten text areas and then sliding in one of six directions.
PocketFrog is *THE* game library to rapidly write blazing fast games on the PocketPC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your PocketPC graphics, PocketFrog is for you.