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Win32++ is a C++ library used to build windows applications. It is a simple, open source alternative to MFC. Win32++ supports the C++ compilers from GNU and Microsoft. It is an ideal starting point for anyone learning to program for windows, but also caters for the needs of professional developers.
The library provides an implementation of dimensioned values for Ada. Unit checks are made at run-time, if not optimized out by the compiler. SI and irregular measurement units are supported. Shifted units like degrees Celsius are supported too. Conversions from and back to strings are provided for all various irregular units. An extensive set of GTK widgets for dealing with dimensioned values is included, though use of GTK is not mandatory for the rest of the library.
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PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
Command Script 4 (CSC4) is an "application control" or application extension scripting language / virtual machine / compiler environment. CSC4 supports object member access, object creation and static calls to the underlying .NET Framework 2.0.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
PocketGCC is a port of well-known GNU C/C++ compiler and Binutils for ARM-WinCE-PE platform. Both crosscompiler and native builds are provided, allowing to develop applications for WindowsCE devices with ARM-compatible processor on the go without desktop
These are sample OSGi bundles for education and practice purposes. They were designed on the IBM Service Management Framework, but should deploy on any OSGi SP3-compliant platform.