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EiffelStudio is an Integrated Development Environment (IDE) that provides comprehensive facilities to programmers. It offers a comprehensive suite of tools that enable programmers to produce correct, reliable, and maintainable software while keeping control of the development process. If you want to create fast, robust, scalable applications, then EiffelStudioâ„¢ will offer you a cost-effective solution.
Imagine being able to model your system as you think – capturing your requirements and...
MERMAID is an object-oriented domain modeling tool to create enterprise models using an UML class diagram, an object-event table and finite state machines. The CASE tool checks view consistency, has XMI support and code generation abilities.
To develop a plug-in for eclipse (eclipse.org) allowing for seamless Eiffel Development using the SmartEiffel (smarteiffel.loria.fr) compiler and the ELJ (elj.com) tools.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
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Fine is a derivitive of the SmallEiffel compiler. However, in an effort to improve (?) upon the Eiffel language it has some additional and modified features. Every effort will be made to keep it upward compatible.
FOX is an Extensible C++ Class Library for Multi-Platform GUI development.
Platforms supported include Linux, Windows NT/9x/2K, and UNIX/X11 workstations
(IRIX, Solaris, HP-UX, Tru64, AIX, FreeBSD, and others).
The purpose of this project is to create an Open Source portable GUI library for Eiffel. It started as the "translation" of the excellent GUI library named FOX from C++ to Eiffel, but I hope it'll become independent soon.
EiffelOpenGL is an Eiffel wrapping of OpenGL. As of today it consists of
incomplete but working wrappings of the GL and GLU libraries, as well as
the GLUT library. It is licensed under EFL - The Eiffel Forum License.
jegl is a set of Eiffel classes wrapping the Simple DirectMedia Layer (SDL). Additionally, it has some high level features like sprite handling, bitmapped fonts and easy pixel access.