3 projects for "unity3d" with 2 filters applied:

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  • 1
    Discord Rich Presence

    Discord Rich Presence

    C# custom implementation for Discord Rich Presence

    This is a C# implementation of the Discord RPC library which was originally written in C++. This avoids having to use the official C++ and instead provides a managed way of using the Rich Presence within the .NET environment. While the official C++ library has been deprecated, this library has continued support and development for all your Rich Presence needs, without requiring the Game SDK.
    Downloads: 4 This Week
    Last Update:
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  • 2
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC OWCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
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    Downloads: 47 This Week
    Last Update:
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  • 3
    Design Patterns Written in Unity3D

    Design Patterns Written in Unity3D

    All Gang of Four Design Patterns written in Unity C#

    The Design Patterns Written in Unity3D project is a guide to implementing software design patterns specifically within the Unity game development environment. It demonstrates how common patterns such as singleton, observer, factory, and state can be adapted to Unity’s architecture. The repository includes practical examples and code snippets that show how to structure game systems for scalability and maintainability.
    Downloads: 0 This Week
    Last Update:
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