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J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP1.0 and above).
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP1.0/2.0, MMAPI & the J2ME Game API.
Scalable, Ultra Low Latency and Adaptive WebRTC Streaming
Ant Media Server is a streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency.