9 projects for "gpu hardware" with 2 filters applied:

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  • 1
    bitnet.cpp

    bitnet.cpp

    Official inference framework for 1-bit LLMs

    bitnet.cpp is the official open-source inference framework and ecosystem designed to enable ultra-efficient execution of 1-bit large language models (LLMs), which quantize most model parameters to ternary values (-1, 0, +1) while maintaining competitive performance with full-precision counterparts. At its core is bitnet.cpp, a highly optimized C++ backend that supports fast, low-memory inference on both CPUs and GPUs, enabling models such as BitNet b1.58 to run without requiring enormous...
    Downloads: 7 This Week
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  • 2
    FlashMLA

    FlashMLA

    FlashMLA: Efficient Multi-head Latent Attention Kernels

    ...On very compute-bound settings, it can reach up to ~660 TFLOPS on H800 SXM5 hardware, while in memory-bound configurations it can push memory throughput to ~3000 GB/s. The team regularly updates it with performance improvements; for example, a 2025 update claims 5 % to 15 % gains on compute-bound workloads while maintaining API compatibility.
    Downloads: 0 This Week
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  • 3
    Unsloth-MLX

    Unsloth-MLX

    Bringing the Unsloth experience to Mac users via Apple's MLX framework

    ...This project removes traditional barriers that prevent Mac users from prototyping and experimenting with LLM training locally by allowing the same code used in cloud GPU environments to run on M-series hardware, improving workflow continuity and reducing iteration costs. It supports loading and training Hugging Face models with fine-tuning strategies like SFT, DPO, ORPO, and GRPO and even handles exporting models to formats like GGUF for downstream use, although some limitations apply with quantized models. ...
    Downloads: 1 This Week
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  • 4
    Bottleneck Calculator

    Bottleneck Calculator

    Check CPU and GPU balance with real time bottleneck analysis

    PC Bottleneck Calculator is a performance analysis tool that helps PC gamers and builders identify CPU or GPU bottlenecks in their systems. It provides accurate compatibility insights by comparing hardware data and real world benchmarks to estimate system balance. Users can instantly see how well their CPU and GPU pair together, test different configurations, and understand which component limits their gaming performance. www.pcbottleneckcalculator.io Built with a clean, responsive interface, the tool offers quick, data-driven results without requiring downloads or complex setup.
    Downloads: 0 This Week
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  • 5
    QtAV

    QtAV

    A multimedia framework based on Qt and FFmpeg

    QtAV is a cross-platform and high performance multimedia playback framework based on Qt and FFmpeg. Features: timeline preview, gpu decoding etc
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    Downloads: 33 This Week
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  • 6
    Transformers4Rec

    Transformers4Rec

    Transformers4Rec is a flexible and efficient library

    Transformers4Rec is an advanced recommendation system library that leverages Transformer models for sequential and session-based recommendations. The library works as a bridge between natural language processing (NLP) and recommender systems (RecSys) by integrating with one of the most popular NLP frameworks, Hugging Face Transformers (HF). Transformers4Rec makes state-of-the-art transformer architectures available for RecSys researchers and industry practitioners. Traditional recommendation...
    Downloads: 8 This Week
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  • 7
    TinyGL

    TinyGL

    The penultimate portable graphics library

    tinygl is a lightweight, software-based OpenGL implementation originally written by Fabrice Bellard and modified here for modern learning and development purposes. It implements a subset of OpenGL 1.x features and provides a minimal yet functional rendering pipeline with no reliance on graphics hardware. tinygl is an ideal resource for educational purposes, embedded development, or rendering in software-only environments. Its simplicity and compact codebase allow developers to study how 3D...
    Downloads: 1 This Week
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  • 8
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. ...
    Downloads: 0 This Week
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  • 9
    jQuery Transit

    jQuery Transit

    Super-smooth CSS3 transformations and transitions for jQuery

    jQuery Transit is a classic jQuery plugin that brought ergonomic, chainable CSS3 transitions and transforms to web apps before modern animation APIs were commonplace. It exposes a simple .transition() method so you can animate transforms, opacity, colors, and other CSS properties with minimal code. Under the hood, it leans on GPU-accelerated CSS transforms where available, falling back gracefully, which made complex motion feel smooth even on modest devices. The plugin abstracts away vendor...
    Downloads: 0 This Week
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