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C++M is a compiler and operating system independent component architecture which has been designed with an extensive focus on C++11. The basic principles of C++M are similar to those of COM and CORBA, but some key design decisions differ greatly. Some key differences compared to the former are the use of a hierarchical namespace and the use of human readable “fully qualified names” instead of GUIDs, as well as the support for basic metadata that allows the distribution of modules in binary...