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a very lightweight advanced terrain-rendering and 3Dmap rendering sys
A very lightweight advanced terrain-rendering and 3Dmap rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before.
Geospatial Web 3D Globe Project(To consider S.Korea market)
The goal of "GeoWeb 3D Globe" is developing 3D visualization and utilization module for geospatial data. We are conveniently wide range of developers hope to take advantage of geospatial information.
Using three-dimensional spatial information service developed for web-based 3D "GeoWeb 3D Globe" The main contents of the project are as follows:
1. Based on proven open source SW(WWJava)
2. Specializing in 3D visualization of geospatial data
3. Web based service
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.