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A framework for user-extensible compilers and development tools, including a Java-to-Java extensible compiler, ideal for Java code refactoring. Also includes the new LX programming language.
xmlpp is an non-validating XML Parser. It is written entirely in C++ and uses only the STL for dynamic data structures. xmlpp is very small, fast and easy to use and is suited for embedded applications or even just for configfiles.
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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CDIS means "Context Dependent Instruction Set". Byte-code can extend its' own Instruction Set (IS) in runtime by querying of Addit. IS (AIS). Each AIS has unique ID. Basic IS realized as the virtual stack-machine.
Easy to use callback mechanism for C++. This is a set of templates for creating callbacks and signals (like in QT) in C++, there is no pre-processor involved.
physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
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StoffelLOC is a tiny tool to count Lines of Code. It can parse a single file or whole structures and it can be used to count more than just .java files. I started it because needed it to count the lines in Java Serverpages.
At the moment
The Infinitum C++ Library is intended to be a general purpose library. When we write some code that is generally useful, we place it inside this library.
It contains a set of classes to write log files, some string & file helpers, algorithms and function
ROOT Apache is an open source scripting module for the Apache webserver
Based on the ROOT framework <http://root.cern.ch> which is using C++ as
scripting language it allows to embed C++ code directly into HTML pages.
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
A tiny, compact XML Parser written in Java that is less than 6K in size when compiled using JDK 1.3, that can be used in either a J2SE or J2ME envioronment.
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.
Stalk is a new prototyping, message-passing OO language similar to Self. The interpreter compiles source text to bytecode for the Stalk Virtual Machine (SVM) and caches it. Compilable on most systems with sane C++ compilers, stalk has optional gtk binding
With this application you're able to develop with graphical models. Using some plugins, these models would be translated to code in several languages
like SQL,OQL,C++ etc.
CRefDynGenStrArray is a fast and space efficient STL-vector(char)-based dynamic array of generic strings. Supports storing and retrieval of Pascal&C style strings, STL strings and vector(char). Provides STL algorithm adapter class.
XOMA is a perl code generator which reads an XML schema and produces a set of C++ classes. The classes can generate objects from conforming XML documents, the objects can serialize themselves as XML.
Open_PYOSS will be a platform to develop
Operational Support Systems for the Cable MSO.
It will capitalized on a Distributed NxTier Computing Agent environment and WebServices core technologies
to provide seamless Managed Access for MSOs or xSPs
RosettaWerks Globalization (G11N) Suite is a set of programs/components that deal with the Localization (L10N), Internationalization (I18N) and Translation (T8N) process.
The TOSTER is a system for sharing a set of tools that allow to implement methods of object-oriented testing. Any method based on UML diagrams and on the software source code can easily be implemented as a TOSTER module. The environment itself makes a num
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.