245 projects for "java memory game" with 2 filters applied:

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  • 1
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 0 This Week
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  • 2
    J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
    Downloads: 0 This Week
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  • 3
    A light multi-level role-play game written in Java, built upon its own easy-to-use OOP game library, with no dependencies.
    Downloads: 0 This Week
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  • 4
    JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. It’s possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
    Downloads: 0 This Week
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  • 5
    Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
    Downloads: 0 This Week
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  • 6
    Basic framework for creating networkable games.
    Downloads: 1 This Week
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  • 7
    Alvyn is a free and open source re-implementation of Amos Pro Basic (Amiga) a Basic interpreter used for game developing. Alvyn is multiplatform and written in C++, with aim to preserve max compatibility with AmosPro. It use SDL library for graphics and
    Downloads: 0 This Week
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  • 8
    JavaSysInfo is the java version of phpSysInfo, a library that provides information on the host being accessed. It parses /proc and displays things like Uptime, CPU, Memory, SCSI, IDE, PCI, Network adaptors and traffic, Disk usage and Video Information
    Downloads: 0 This Week
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  • 9
    LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language. Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
    Downloads: 0 This Week
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  • 10
    The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
    Downloads: 0 This Week
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  • 11
    Java library that enables efficient caching of resources (downloaded, generated by FOP etc.).Resource can be cached on disk and in memory, with load algoritm that shifts resources between memory and disk. SQL DB can be used to enable hibernate procedures
    Downloads: 0 This Week
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  • 12
    MParser is a XML parser targetted to be very lightweight (<7Kb) and with constant/very low memory greedy, thus is focused to be used within constrained environments such as J2ME/CLDC v1.0
    Downloads: 0 This Week
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  • 13
    Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
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  • 14
    JVMCluster Features: - clusterable Java Virtual Machine (based on PVM) - uses CPPVM as adapter layer to PVM - object persistent layer integrated into JVM - memory management unit is based on integrated relational database - JDBC/ODBC api to acces
    Downloads: 0 This Week
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  • 15
    A simple object persistence mechanism for Java that can be added to an application in minutes. All data is kept in memory and stored as property files in a Maildir, allowing external viewing and modification of data.
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  • 16
    This XML-based language will allow easy creation and integration of Game Map and Object definitions for any game.
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  • 17
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
    Downloads: 1 This Week
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  • 18
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 0 This Week
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  • 19
    Sparta is a lightweight Java XML package that includes an XML parser, a DOM, and an XPath interpreter. The code-size is small, the parser is fast, the object memory size is small, and the DOM API is clean and simple.
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  • 20
    This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
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  • 21
    The welofunc project will develop a load and fuctional test tool for web applications with special focus on J2EE applications. Besides load and functional tests server monitoring will be included (CPU load, memory usage of the J2EE application server)
    Downloads: 0 This Week
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  • 22
    PerPojo combines Pojos (Plain old java objects) and persistence without the need of a database or something like this. It caches all objects in memory and save them to a file using serialization.
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  • 23
    A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.
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  • 24
    A Web Online RPG Game Libaray.
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  • 25
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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